âī¸Battle Mechanics
Last updated
Last updated
TL;DR you can try the Android demo version here or watch it here.
The battle system in Purraria is structured as a 1 vs 1 tower-defense battle with inspiration from highly popular games like LINE Rangers, Battlecats, and Metal Slug Attack. The battle will be done in real time with a random matchmaking system to connect players into the arena where the objective is to destroy the opponents' tower within 3 minutes per match.
Before participating, the player will need to select eight (8) Purriors to form a single deck where the order persist until the match begins. During the match, the players can choose any of the top 4 Purriors to deploy by selecting the corresponding Purrior's card and sacrificing enough Meowna that generated by the Cat Tower. The deployed Purrior will be returned to the bottom of the deck and can only be resummoned after it returned to the top 4 position.
The deployed Purrior will automatically move toward the opponents' tower and release an automated attack and skills based on its Genera and/or equipment should applicable. The player's Cat Tower will automatically attack nearby opponent Purrior once it get to range. The Cat Tower's damage is increased as it health lowered as a comeback mechanic.
The player will win once the opponent's Cat Tower has taken a certain amount of damage and destroyed or if possess higher value of health after 3 minutes.
In the event where a draw was happening due to both Cat Tower having similar health % value. If none of the players are deploying Purrior through the match duration, the match will be deemed forfeited by both players and treated as both are losing the match.