> For the complete documentation index, see [llms.txt](https://purraria.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://purraria.gitbook.io/whitepaper/gameplay/battle-mechanics.md).

# Battle Mechanics

![Purraria POC v1.0.19 Gameplay Demo](/files/QKYOLfENLenmANmDP4b5)

TL;DR you can try the Android demo version [here](https://bit.ly/pub-purraria) or watch it [here](https://drive.google.com/file/d/1L35ZaieR3res6KM0xqDALkq55mMBeMxK/view?usp=sharing).

The battle system in Purraria is structured as a 1 vs 1 tower-defense battle with inspiration from highly popular games like LINE Rangers, Battlecats, and Metal Slug Attack. The battle will be done in real time with a random matchmaking system to connect players into the arena where the objective is to destroy the opponents' tower within 3 minutes per match.

Before participating, the player will need to select eight (8) Purriors to form a single deck where the order persist until the match begins. During the match, the players can choose any of the top 4 Purriors to deploy by selecting the corresponding Purrior's card and sacrificing enough Meowna that generated by the Cat Tower. The deployed Purrior will be returned to the bottom of the deck and can only be resummoned after it returned to the top 4 position.

The deployed Purrior will automatically move toward the opponents' tower and release an automated attack and skills based on its Genera and/or equipment should applicable. The player's Cat Tower will automatically attack nearby opponent Purrior once it get to range. The Cat Tower's damage is increased as it health lowered as a comeback mechanic.

The player will win once the opponent's Cat Tower has taken a certain amount of damage and destroyed or if possess higher value of health after 3 minutes.

In the event where a draw was happening due to both Cat Tower having similar health % value. If none of the players are deploying Purrior through the match duration, the match will be deemed forfeited by both players and treated as both are losing the match.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://purraria.gitbook.io/whitepaper/gameplay/battle-mechanics.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
