😺
Purraria Whitepaper
  • 🐱Purraria Summarized
  • πŸ“œIntroduction
    • πŸ’‘Decentralized Esports
    • 🐱Purraria. Play. Earn. Meow.
      • πŸͺ™Purraria Token Mechanism
      • πŸ“–Purraria World Lore
  • πŸ•ΉοΈGameplay
    • ❕Main Features
      • πŸ’°Purrize Pool
      • πŸ…Ranked Match
      • ⚑Quick Match
      • πŸͺ§Marketplace
      • πŸ†Tournament
    • βš”οΈBattle Mechanics
      • 🏯Cat Tower
  • 😺Purrior
    • 🌟Evolution
    • 🐾Breeding
    • πŸ›‘οΈEquipment
      • πŸ”¨Equipment Upgrade
  • πŸ“ˆTokenomics
    • 😸$PRR (Purraria Rare Runes)
    • πŸ’Ž$GGX (GGWP X)
      • ⛏️$GGX Earning & Usage
  • 🌐Decentralized Organization
    • πŸ’ŽPurraria Business Model
  • ⛓️Behind the Purr Screen
  • πŸ“ˆRoadmap and Milestones
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  1. Gameplay
  2. Battle Mechanics

Cat Tower

PreviousBattle MechanicsNextPurrior

Last updated 3 years ago

Cat Tower is the lifeline of the players in Purraria. Cat Tower possess tons of HP and generates Meowna to summon Purriors into the field. The match will be ended once a Cat Tower fell, but as long as the tower is still standing a comeback is always possible.

Cat Tower will do auto attack on after an opponent Purrior comes into range to help the player fighting its enemies. In addition, as the Cat Tower get attacked and it's HP % value lowered, the Cat Tower will trigger it's self-defense mechanism and launched an even stronger auto-attack.

Cat Tower has 2 skill slots where the players can choose up to 2 skills before the match. Cat Tower Skills are unlocked as the Player Level progressed. However to keep things fair and balanced in Tournament Mode, all Cat Tower Skills will be selectable regardless of Player’s level.

Player can only see the enemy’s chosen Cat Tower Skills only after the match begins. When the match begins, all Cat Tower skills are started on half-cooldown state.

Each Player starts with 8 Meowna to summon Purrior out of maximum 10 Meowna, whereas 1 Meowna replenished every 3 seconds. However on the last 30 secs or LAST SPURT mode, 1 Meowna is replenished every 1,5 seconds instead.

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